Thursday, November 22, 2012

BASKETBALL -INTRODUCING-




Basketball is a team sport, the objective being to shoot a ball through a basket horizontally positioned to score points while following a set of rules. Usually, two teams of five players play on a marked rectangular court with a basket at each width end. Basketball is one of the world's most popular and widely viewed sports.

A regulation basketball hoop consists of a rim 18 inches (46 cm) in diameter and 10 feet (3.0 m) high mounted to a backboard. A team can score a field goal by shooting the ball through the basket during regular play. A field goal scores two points for the shooting team if a player is touching or closer to the basket than the three-point line, and three points (known commonly as a 3 pointer or three) if the player is behind the three-point line. The team with the most points at the end of the game wins, but additional time (overtime) may be issued when the game ends with a draw. The ball can be advanced on the court by bouncing it while walking or running (dribbling) or throwing (passing) it to a team mate. It is a violation to move without dribbling the ball (travelling), to carry it, or to hold the ball with both hands then resume dribbling (double dribble).

Various violations are generally called "fouls". Disruptive physical contact (a personal foul) is penalized, and a free throw is usually awarded to an offensive player if he is fouled while shooting the ball. A technical foul may also be issued when certain infractions occur, most commonly for unsportsmanlike conduct on the part of a player or coach. A technical foul gives the opposing team a free throw, and the opposing team is also retained possession of the ball.

Basketball has evolved many commonly used techniques of shooting, passing, dribbling, and rebounding, as well as specialized player positions and offensive and defensive structures (player positioning) and techniques. Typically, the tallest members of a team will play "center", "power forward" or "small forward" positions, while shorter players or those who possess the best ball handling skills and speed play "point guard" or "shooting guard".

While competitive basketball is carefully regulated, numerous variations of basketball have developed for casual play. Competitive basketball is primarily an indoor sport played on a carefully marked and maintained basketball court, but less regulated variations are often played outdoors in both inner city and remote areas.


 Creation
In early December 1891, Canadian American Dr. James Naismith, a physical education professor and instructor at the International Young Men's Christian Association Training School (YMCA) (today, Springfield College) in Springfield, Massachusetts, USA), was trying to keep his gym class active on a rainy day. He sought a vigorous indoor game to keep his students occupied and at proper levels of fitness during the long New England winters. After rejecting other ideas as either too rough or poorly suited to walled-in gymnasiums, he wrote the basic rules and nailed a peach basket onto a 10-foot (3.05 m) elevated track. In contrast with modern basketball nets, this peach basket retained its bottom, and balls had to be retrieved manually after each "basket" or point scored; this proved inefficient, however, so the bottom of the basket was removed,allowing the balls to be poked out with a long dowel each time.

Basketball was originally played with a soccer ball. The first balls made specifically for basketball were brown, and it was only in the late 1950s that Tony Hinkle, searching for a ball that would be more visible to players and spectators alike, introduced the orange ball that is now in common use. Dribbling was not part of the original game except for the "bounce pass" to teammates. Passing the ball was the primary means of ball movement. Dribbling was eventually introduced but limited by the asymmetric shape of early balls. Dribbling only became a major part of the game around the 1950s, as manufacturing improved the ball shape.

The peach baskets were used until 1906 when they were finally replaced by metal hoops with backboards. A further change was soon made, so the ball merely passed through. Whenever a person got the ball in the basket, his team would gain a point. Whichever team got the most points won the game. The baskets were originally nailed to the mezzanine balcony of the playing court, but this proved impractical when spectators on the balcony began to interfere with shots. The backboard was introduced to prevent this interference; it had the additional effect of allowing rebound shots. Naismith's handwritten diaries, discovered by his granddaughter in early 2006, indicate that he was nervous about the new game he had invented, which incorporated rules from a children's game called "Duck on a Rock", as many had failed before it. Naismith called the new game "Basket Ball". The first official game was played in the YMCA gymnasium in Albany, New York on January 20, 1892 with nine players. The game ended at 1–0; the shot was made from 25 feet (7.6 m), on a court just half the size of a present-day Streetball or National Basketball Association (NBA) court. By 1897–1898 teams of five became standard.



History of Basketball


James Naismith was a Canadian American physical education instructor at the International YMCA Training School in Springfield, Massachusetts. In December 1891 , the director of the school, Dr. Luther Halsey Gulick, asked Naismith to find a physical activity to occupy a "class of incorrigibles." Naismith may have other motivations as well. Naismith wanted to create a game of skill for the students instead of one that relied solely on strength. He needed a game that could be played indoors in a relatively small space. And he wanted to keep his football players in shape off-season. As a kid Naismith played a game called duck on a rock. He took account of the game he played as a kid and made it into what we now call basketball. With the help of his wife he devised a game suitable for a gymnasium.

Naismith obtained two peach baskets and a soccer ball, and developed 13 rules for the new game. He divided his class of 18 into 2 teams of 9 players each (the team today would be the equivalent of 3 guards, 3 centers, and 3 forwards) and set about to teach them the basics of his new game of Basketball.

The object of the game was to throw the soccer ball into the fruit baskets nailed to the lower railing of the gym balcony. Every time a point was scored, the game was halted so the janitor could bring out a ladder and retrieve the ball. Later, the bottoms of the fruit baskets were removed.

The first public basketball game was in Springfield, MA, on December 21, 1891.
The First 13 Rules of Basketball

1. The ball may be thrown in any direction with one or both hands.

2. The ball may be batted in any direction with one or both hands (never with the fist).

3. A player can run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man who catches the ball when running at a good speed.

4. The ball must be held in or between the hands; the arms or body must not be used for holding it.

5. No shouldering, holding, pushing, tripping, or striking in any way the person of an opponent shall be allowed; the first infringement of this rule by any player shall count as a foul, the second shall disqualify him until the next goal is made, or, if there was evident intent to injure the person, for the whole of the game, no substitute allowed.

6. A foul is striking at the ball with the fist, violation of Rules 3, 4, and such as described in Rule 5.

7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means without the opponents in the mean time making a foul).

8. A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edges, and the opponent moves the basket, it shall count as a goal.

9. When the ball goes out of bounds, it shall be thrown into the field of play by the person first touching it. In case of a dispute, the umpire shall throw it straight into the field. The thrower-in is allowed five seconds; if he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on that side.

10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have power to disqualify men according to Rule 5.

11. The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made, and keep account of the goals with any other duties that are usually performed by a referee.

12. The time shall be two 15-minute halves, with five minutes' rest between.

13. The side making the most baskets in that time shall be declared the winner. In case of a draw, the game may, by agreement of the captains, be continued until another goal is made.
The first basketball game

On December 21, 1891, James Naismith defined a new game using five base ideas and thirteen rules. That day, he asked his class to play a match in the Armory Street court: 9 versus 9, using a soccer ball and two peach baskets. Frank Mahan, one of his students, wasn’t so happy. He just said: "Huh. Another new game". However, Naismith was the inventor of the new game. Someone proposed to call it “Naismith Game”, but he suggested "We have a ball and a basket: why don’t we call it basket ball"? The eighteen players were: John J. Thompson, Eugene S. Libby, Edwin P. Ruggles, William R. Chase, T. Duncan Patton, Frank Mahan, Finlay G. MacDonald, William H. Davis and Lyman Archibald, who defeated George Weller, Wilbert Carey, Ernest Hildner, Raymond Kaighn, Genzabaro Ishikawa, Benjamin S. French, Franklin Barnes, George Day and Henry Gelan 1–0. The goal was scored by Chase. There were other differences between Naismith’s first idea and the game played today. The peach baskets were closed, and balls had to be retrieved manually by cutting a small hole in the bottom of the peach basket and poking the ball out using a stick. Only in 1906 were metal hoops, nets and boards introduced. Moreover, earlier the soccer ball was replaced by a Spalding ball, similar to the one used today.


 Fouls
The referee signals that a foul has been committed.
Main articles: Personal foul (basketball) and Technical foul

An attempt to unfairly disadvantage an opponent through physical contact is illegal and is called a foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 15 feet (4.6 m) from the basket.

The referee may use discretion in calling fouls (for example, by considering whether an unfair advantage was gained), sometimes making fouls controversial calls or no-calls. The calling of fouls can vary between games, leagues and even among referees.

A player or coach who shows poor sportsmanship, such as by arguing with a referee or by fighting with another player, can be charged with a more serious foul called a technical foul. The penalty involves free throws (where, unlike a personal foul, the other team can choose any player to shoot) and varies among leagues. Repeated incidents can result in disqualification. A blatant foul involving physical contact that is either excessive or unnecessary is called an intentional foul (flagrant foul in the NBA). In FIBA, a foul resulting in ejection is called a disqualifying foul, while in leagues other than the NBA, such a foul is referred to as flagrant.

If a team exceeds a certain limit of team fouls in a given period (quarter or half) – four for NBA and international games – the opposing team is awarded one or two free throws on all subsequent non-shooting fouls for that period, the number depending on the league. In the US college and high school games, if a team reaches 7 fouls in a half, the opposing team is awarded one free throw, along with a second shot if the first is made. This is called shooting "one-and-one". If a team exceeds 10 fouls in the half, the opposing team is awarded two free throws on all subsequent fouls for the half.

When a team shoots foul shots, the opponents may not interfere with the shooter, nor may they try to regain possession until the last or potentially last free throw is in the air.

After a team has committed a specified number of fouls, it is said to be "in the penalty". On scoreboards, this is usually signified with an indicator light reading "Bonus" or "Penalty" with an illuminated directional arrow indicating that team is to receive free throws when fouled by the opposing team. (Some scoreboards also indicate the number of fouls committed.)

If a team misses the first shot of a two-shot situation, the opposing team must wait for the completion of the second shot before attempting to reclaim possession of the ball and continuing play.

If a player is fouled while attempting a shot and the shot is unsuccessful, the player is awarded a number of free throws equal to the value of the attempted shot. A player fouled while attempting a regular two-point shot, then, receives two shots. A player fouled while attempting a three-point shot, on the other hand, receives three shots.

If a player is fouled while attempting a shot and the shot is successful, typically the player will be awarded one additional free throw for one point. In combination with a regular shot, this is called a "three-point play" or "four-point play" (or more colloquially, an "and one") because of the basket made at the time of the foul (2 or 3 points) and the additional free throw (1 point).
Common techniques and practices
Positions
Main article: Basketball position
Basketball positions in the offensive zone

Although the rules do not specify any positions whatsoever, they have evolved as part of basketball. During the first five decades of basketball's evolution, one guard, two forwards, and two centers or two guards, two forwards, and one center were used. Since the 1980s, more specific positions have evolved, namely:

    Point guard: usually the fastest player on the team, organizes the team's offense by controlling the ball and making sure that it gets to the right player at the right time.
    Shooting guard: creates a high volume of shots on offense, mainly long-ranged; and guards the opponent's best perimeter player on defense.
    Small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on defense seeks rebounds and steals, but sometimes plays more actively.
    Power forward: plays offensively often with their back to the basket; on defense, plays under the basket (in a zone defense) or against the opposing power forward (in man-to-man defense).
    Center: uses height and size to score (on offense), to protect the basket closely (on defense), or to rebound.

The above descriptions are flexible. On some occasions, teams will choose to use a three guard offense, replacing one of the forwards or the center with a third guard. The most commonly interchanged positions are point guard and shooting guard, especially if both players have good leadership and ball handling skills.





*SOURCE : wikipedia.org
Notice!:
For topics OOT (Out Off Topic) we did not bring pictures, because OOT is just a request from the voting topic by members Fanspage Blank ID (For Link ~> http://www.facebook.com/BLankIdCrew).
Update!:
Saturday we will discuss game-related SPORTS (BASKETBALL which has been selected by the members of Blank ID). Wait patiently ^ _ ^ -BLank ID 001-
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Sunday, November 18, 2012

Crysis 2 -DISCUSS-




Synopsis
    Crysis 2 takes place in 2023, three years after the events of the first game, in a destroyed New York City which has since been evacuated due to alien infestation. The game begins with news footage of a large outbreak of the "Manhattan" virus, a gruesome disease that causes complete cellular breakdown; civil unrest; and panic about an alien invasion by the Ceph, the tentacled, squid-like alien race behind the incident of the previous game, Crysis. Due to the breakdown in social order within New York City, Manhattan is placed under martial law, and under contract from the US Department of Defense, soldiers from Crynet Enforcement & Local Logistics (or simply "CELL"), a private military contractor run by the Crynet corporation, police the chaos.
 

Plot

A United States Marine Corps Force Recon unit is deployed into New York City by the submarine USS Nautilus to extract former Crynet employee Doctor Nathan Gould, who may have vital information on combating the alien race. However, insertion goes awry - the Ceph, the alien race that is trying to destroy humanity, sinks the sub, and Force Recon Marine "Alcatraz" is left as the only apparent survivor. Delta Force Major Laurence "Prophet" Barnes saves Alcatraz and is forced to kill himself in order for his Nanosuit to assimilate Alcatraz. A recording left in the suit reveals that Prophet had been infected by the Manhattan virus, and that Alcatraz is to finish Prophet's mission to rescue humanity from the alien invasion. Believing Alcatraz is Prophet, Gould soon gets in contact with him and asks him to meet up at his lab. However, CELL forces, led by Commander Dominic Lockhart, target Alcatraz and label him as a major bio-hazard, believing him to be the infected Prophet. This forces Alcatraz to combat CELL troops throughout Manhattan as he makes his way to Gould's lab. While on his way to Gould's laboratory, Alcatraz collects alien tissue samples from a crashed Ceph dropship and a Ceph soldier, which cause strange reactions within his Nanosuit, giving him some alien abilities. Alcatraz eventually meets with Gould, who is initially hostile after learning that he is not Prophet. However the last suit recording of Prophet's message causes Gould to relent, prompting Gould to explain that the suit has been busy rewriting its own code after absorbing the Ceph's tissue, speculating that the suit was creating an antibody for the Manhattan virus. Gould and Alcatraz commit to further scans at a Crynet base on Wall Street. They find out that Alcatraz was mortally wounded when Prophet rescued him, and that the Nanosuit is the only thing keeping Alcatraz alive. The scans are cut short when CELL forces led by Commander Lockhart and Lieutenant Tara Strickland, daughter of U.S. Marine Corps Major Strickland from the first game, ambush Alcatraz and Gould.


 

During the middle of a prisoner transfer outside of the building, the Ceph attack the CELL personnel as a
 massive alien spire rises from underneath the Crynet building, releasing a spore-based bio-weapon that kills most of the CELL troops in the immediate area. Alcatraz is left stranded and isolated for a period of time while dealing with a Nanosuit malfunction caused by the spore bio-weapon. The suit gets rebooted remotely by Crynet director and Hargreave-Rasch Biotechnologies co-founder Jacob Hargreave, a centenarian who apparently had foreknowledge of the Ceph and had spent most of the previous century using stolen Ceph technology to design the Nanosuit to be used as a defense against the aliens. Hargreave directs Alcatraz to another Ceph spire to conduct an important experiment for him.

On the way to the spire, Hargreave reveals to Alcatraz that the Manhattan virus had been spread by the Ceph as a method to clear out the entire human population from Earth, comparing it to the previous century's BSE outbreak. The Manhattan virus would cause all infected humans to eventually melt down into a liquidated mass of biological tissue, which could then be easily stored and disposed of. Upon reaching the alien spire, Alcatraz enters it to test whether the Nanosuit's systems can interface with the aliens' technology. The experiment fails, due to the Nanosuit not being powerful enough to ensure the insertion. In the meantime, the US Department of Defense rescinds the authority of CELL over Manhattan and deploys US Marines in their place under the command of Marine Colonel Sherman Barclay. They then attempt to drown the aliens out of lower Manhattan by ordering an air strike on the city's flood barrier. Washed away by the resulting wave of water, Alcatraz is later found in Madison Square Park by a squad of Marines led by Alcatraz's squadmate Chino, who survived the submarine's destruction. The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city's primary evacuation point.


Hargreave contacts Alcatraz and reveals that the Nanosuit is busy analyzing the alien tissue samples that Alcatraz had previously recovered and is currently rewriting its own code to interface with alien technology. He tells Alcatraz and his marine allies to take a detour to the Hargreave-Rasch building. There, Alcatraz is told to find a stabilizing agent in the bio-lab to facilitate the Nanosuit's analyzing process. However, rogue sections of CELL security in the building still slow down Alcatraz's progress. The Hargreave-Rasch complex is attacked by a Ceph "pinger" robot and is completely flooded, washing Alcatraz out of the building and leaving him unable to enter the bio-lab. Seeing that the cause is lost, Hargreave tells Alcatraz to regroup with the marines at Grand Central to help evacuate civilians. At the terminal, Alcatraz is reunited with Gould, who had apparently "escaped" Strickland, leading to the skepticism of Colonel Barclay. Knowing that Strickland is an ex-Navy SEAL, Barclay concludes that Strickland released Gould from captivity. Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold them off long enough for the evacuation trains to depart, and escapes the building's destruction.

Due to the hasty and incomplete evacuation from Grand Central, Alcatraz is then tasked with defending a secondary evacuation point at Times Square, when another alien spire rises from the ground. By this time, the Nanosuit had sufficiently processed the alien spores, and Alcatraz manages to enter the spire, allowing his Nanosuit to interface with it and re-purpose the spores to be lethal to the Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and apparently removes all traces of the biological warfare agent. With the evacuation from Times Square complete, Gould instructs Alcatraz to make his way to Roosevelt Island. There, Alcatraz is told to infiltrate a Crynet complex named "The Prism", where Hargreave resides. Alcatraz foils Commander Lockhart's attempts to ambush him, and kills the commander in the process. As Alcatraz makes his way through the island, he is suddenly captured by Hargreave, who wants the Nanosuit for himself so that he can finish off the Ceph personally. Hargreave then attempts to remove the Nanosuit from Alcatraz's body. However, the Nanosuit rejects its removal from Alcatraz since it had already completely assimilated with its wearer, revealing memories of Prophet's fallout with Hargreave in the process. Alcatraz is saved by Strickland, who reveals herself to be an undercover CIA operative, and was responsible for ordering Alcatraz's original mission to extract Gould. Strickland tells Alcatraz to capture Hargreave, but upon entering Hargreave's private office, Alcatraz instead sees Hargreave's body in a vegetative state. Hargreave reveals to Alcatraz that the entire time, his consciousness had been communicating through an advanced computer system, and that this had been the only way for him to communicate ever since he was injured in an encounter with the Ceph at Tunguska. Hargreave gives Alcatraz a last Nanosuit upgrade, the "Tunguska Iteration", before the Ceph invade the island. Hargreave triggers a countdown timer for the self-destruct system of the complex, and orders the remaining CELL forces guarding the Crynet Prism complex to aid Alcatraz's exfiltration. Alcatraz barely escapes the massive explosion of the complex, which destroys much of Roosevelt Island and the Queensboro Bridge. On the shores of Manhattan, Alcatraz reunites with Gould, Strickland and Chino.


Alcatraz is notified by Colonel Barclay that the US Department of Defense plans to launch a STRATCOM Tactical Nuclear Strike on Manhattan Island with little regard to collateral damage and nuclear fallout. Alcatraz and his comrades make their way through the city toward the center of the alien infestation, and spot a massive alien "litho-ship" rising out of the ground beneath Central Park, lifting a large section of the park into the air. With the peripheral aid of Gould, Strickland, and Barclay, Alcatraz assaults the floating section of Central Park, where he has a 20 minute window to end the conflict with the Ceph before they launch the nuclear missile, and succeeds in making his way to the alien spire at its center, which serves as a massive dispersal point for the alien spore bio-weapon. He enters the spire, and his Nanosuit is able to repurpose the spire's bio-weapon to turn against the Ceph. The Ceph in the entire city becomes completely eradicated by self-destruction. After several days, the city begins to recover with the help of Gould, Strickland, and the US Military. Alcatraz, while unconscious, communicates with Prophet, whose memories, experiences, and personality had been stored in the suit. Prophet tells Alcatraz that, while the mission in New York is a success, their work is not yet over since the Ceph, who had been present on Earth since prehistoric times, had built constructs globally that were not only limited to New York and the Lingshan Islands. The Nanosuit then assimilates Prophet's memories into Alcatraz. Upon waking up in Central Park, Alcatraz receives a broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch Biotechnologies, asking for his name. Climbing out of the crater, Alcatraz, speaking for the first time since donning the Nanosuit, responds, repeating the same phrase as Prophet, in the beginning of the game: "They call me Prophet."




Gameplay


Story Trailer


For Bonus


Crysis 2 Minimum System Requirements
CPU: Intel Core 2 Duo 2Ghz, AMD Athlon 64 x2 2Ghz or better
GPU: NVidia 8800GT 512Mb, ATI 3850 512Mb or better
RAM: 2GB
DX: 9
Shader: 3.0
OS: Windows XP
Frame Rate Target: 20fps@1024x768
Crysis 2 Recommended System Requirements
CPU: Intel Core 2 Duo 2.66Ghz, AMD Athlon 64 x2 2.66Ghz or better
GPU: NVidia GTX280 1GB, ATI 4870 1GB or better
RAM: 3GB
DX: 9
Shader: 3.0
OS: Windows XP
Frame Rate Target: 30fps@1650x1080
Crysis 2 Optimum System Requirements
CPU: Intel Core i5 3.1Ghz, AMD Phenom II X6 1055T or better
GPU: NVidia GTX 560 Ti, ATI 6850 or Dual graphics cards
RAM: 4GB
DX: 11
Shader: 4.0
OS: Windows 7
Frame Rate Target: 30fps@1920x1200


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Saturday, November 17, 2012

CRYSIS 2 -PREPARING POSTING-

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CRYSIS 2 INCOMING TO DISCUSS*, PREPARE YOUR SELF !!!!





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Wednesday, November 14, 2012

Crysis 3 "Urban Jungle" -PREVIEW-



The war between the human race against the Ceph has yet to end despite Alcatraz, the main character in Crysis 2, the aliens managed to destroy the headquarters of which are in the area of ​​Manhattan. Because the people who are already Ceph Earth since prehistoric times, seems to have set up a massive plan of attack so our hero must continue the struggle to eliminate the aliens forever! And all that you can see through Crysis 3, the third game to be released in 2013 or later.

http://www.acgart.com/var/albums/Crysis%203%20HD%20desktop%20wallpapers%201920x1200/Crysis%203%20HD%20desktop%20wallpapers%201920x1200%20(15).jpg?m=1343042040


Welcome to New York City
After successfully destroying the Ceph headquarters under Central Park in Manhattan, Alcatraz (Nanosuit still wearing belongs Prophet) went back to New York City. However, upon arriving there, he found that most of the city has been turned into a jungle. In addition, New York City shrouded in a kind of nanodome named NYC Liberty Dome, built by CELL (Aka Crynet Enforcement & Local Logistics), in order to protect the city from the remaining Ceph attack while protecting people from pollution caused by the aliens. But it turns out the construction nanodome just a tactic launched by CELL so that they can possess the remnant of Ceph technology, so that they have sufficient resources to take over the world!




And as one of the individuals who know the foul intent, Alcatraz must enter New York City to thwart the evil plans CELL and "clean up" the remnants of the Ceph. Interestingly, the developer also said that a number of important figures in the story of Crysis will be back up here. Among them is Michael "Psycho" Sykes, also one of the main characters in the first Crysis game Prophet! Unfortunately, for now it is not known what role in the storyline of Crysis 3, but that obviously would be much larger role than in Crysis 2.

Guerilla Warfare
Crysis 3 has an interesting setting because it looks like a mix between the environment in Crysis and Crysis 2: a wilderness that was in the city. And because New York City is now divided into several areas then you will encounter different situations in each area, on the one where gamers will be in a lush tropical forest, while at other locations may be you have to fight through swamps in !! Thanks to this new setting then you can use another strategy is better suited to deal with the enemy, the guerrilla war, where you can use the environment around you as much as possible. What's more is: gamers can interact with the environment. So when you beat an enemy with explosives, in addition to destroying the opponent's body, you're also going to destroy the area where it is located.



Armed to the Teeth
The use of guerrilla warfare tactics are also supported by the main weapon held by your champion, which in this game use more Alcatraz than firearms Compound Bow. Like the superhero Hawkeye in The Avengers, Alcatraz can shoot arrows with various special abilities that these weapons can be used in various situations. Later there are 4 types of arrows that you can use in battle are: Standard Spear Arrow having armor piercing capability, Stun / Electro Arrow (possibility to download the stun opponents), Explosive Arrow, and Super-thermite Tip Arrow. Interestingly, the use of Compound Bow is very different from other weapons because it would eliminate the active camouflage so that gamers can perform stealth strategy perfectly.




There are still 2 other new weapons players can use the Ceph in Crysis 3 and Typhoon Plasma rifle. Both have tremendous power attack, where Typhoon capable of spewing 500 bullets per second while the Ceph Plasma can be in-charge to produce more powerful attacks and was even able to make the opponent's body yawn! What is interesting, because it has been assimilated into the costume Ceph technology so Alcatraz can be hacked equipment and defense systems of the aliens, so you can finish off the Ceph nation with his own gun. Combined with super powers granted by the Nanosuit main hero belongs to you, then battle a steady course of action you will find in the Crysis 3.However, since the release date is still quite long, so do not be surprised if there are many other interesting features in the gameplay of Crysis 3 which is still unknown. So looking forward to any more info from the Crytek Studios in subsequent editions.


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TRAILER


Gameplay


For Bonus







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